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Patrick Johnson
Patrick Johnson
Technical Artist | Unreal Engine Evangelist
United States

Skills

Concept ArtEnvironment DesignProp DesignIllustration3D ModelingGame DesignTexturingLightingProduction DesignProgrammingXR TechnologyDigital SculptingPaintingDrawing

Software proficiency

Maya
Maya
Blender
Blender
ZBrush
ZBrush
3DCoat
3DCoat
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Unity
Unity

Experience

  • Project Manager at Ctrl Alt Games
    United States of America
    March 2023 - April 2023

    Project Manager for Multiple Animation Music Videos

  • Extended Reality Artist at Jeff Hymes Productions
    Orlando, FL, United States of America
    September 2022 - December 2022

    Used Blender, Photoshop, Substance Designer and Unreal Engine for Marvel Day at Sea’s Doctor Strange Academy with Disney Cruise Lines for 1300+ Guests per cruise

  • Creative Director at Savannah Film Studios
    Savannah, GA, United States of America
    September 2021 - March 2022

    Worked inside Unreal Engine guiding undergraduate students across

    multiple departments in modern XR stages and workflows

  • Art Director at Game Grid Lehi
    Lehi, UT, United States of America
    October 2019 - June 2020

    Responsible for multiple aspects, including tabletop game terrain design and construction, storefront design and construction, general laser cutting and 3D printing, and maintaining branding across product displays and gaming equipment. Primary responsibilities involved designing, drafting, building and painting multiple gaming tabletop terrain created predominantly from laser cut MDF.

  • Production Designer at Brigham Young University - Idaho
    Rexburg, ID, United States of America
    August 2015 - July 2017

    Assistant Set Designer, Artist, and Projections Designer for various productions at BYU-Idaho.

  • Poster Designer at Microsoft Xbox of Australia
    Melbourne, VIC, Australia
    July 2016 - August 2016

    Designed the artwork Poster trifecta background for the Xbox Onesies promotional photoshoot.

    https://techau.com.au/xbox-onesie-are-peak-gamer-comfort-and-i-totally-want-one/

  • XR Medical Technology Intern at Johnson & Johnson
    Raritan, NJ, United States of America
    June 2022 - September 2022

    Used Blender, 3DS Max and Unity for various Photoreal XR applications,

    including Augmented, Mixed, and Virtual Reality

    Created photoreal images with Blender for Johnson & Johnson’s XR

    Marketing and Sales team

  • Content Production Intern at Chamber Media
    American Fork, UT, United States of America
    April 2019 - August 2019

    Created social media marketing artwork for various companies and assisted as an On-set PA for commercial shoots as well.

  • Entertainment Tech Intern at Walt Disney World
    Lake Buena Vista, FL, United States of America
    August 2016 - September 2016

    Short hire Intern for the Live Entertainment Department at Walt Disney World. Assisted with Props, Fireworks and Robots for Live Shows at Hollywood Studios.