In my world magic and spaceships exist. It's being able to wake up every day to work in this world that makes life an adventure. I never know what's going to happen, how far across the stars I'll go, or how close to the dragon I'll be able to get.
It's this sense of adventure that keeps me excited to work. As an Environment Artist, I need to know a little bit of everything - architecture, animation, lighting, 3d modeling, drafting, visual effects - the list goes on. Being able to take all those skills and lead a project or a team, however small, is what I do best. And while the end of the project is always great, it's the adventure that really makes me say at the end "that was awesome - let's start the next one!"
I look forward to being able to go on an adventure with you and your team! Together we can travel across the planes of imagination and create worlds beyond imagination.
Project Manager for Multiple Animation Music Videos
Working on an unannounced animation project as an Environment and Tech Artist using primarily Unreal Engine. Assisting with the pipelines and technology and creating development kits for compositors and animators, as well as working on set dressing, environment art, and lighting.
Used Blender, Photoshop, Substance Designer and Unreal Engine for Marvel Day at Sea’s Doctor Strange Academy with Disney Cruise Lines for 1300+ Guests per cruise
Worked inside Unreal Engine guiding undergraduate students across
multiple departments in modern XR stages and workflows
Responsible for multiple aspects, including tabletop game terrain design and construction, storefront design and construction, general laser cutting and 3D printing, and maintaining branding across product displays and gaming equipment. Primary responsibilities involved designing, drafting, building and painting multiple gaming tabletop terrain created predominantly from laser cut MDF.
Assistant Set Designer, Artist, and Projections Designer for various productions at BYU-Idaho.
Designed the artwork Poster trifecta background for the Xbox Onesies promotional photoshoot.
Used Blender, 3DS Max and Unity for various Photoreal XR applications,
including Augmented, Mixed, and Virtual Reality
Created photoreal images with Blender for Johnson & Johnson’s XR
Marketing and Sales team
Created social media marketing artwork for various companies and assisted as an On-set PA for commercial shoots as well.
Short hire Intern for the Live Entertainment Department at Walt Disney World. Assisted with Props, Fireworks and Robots for Live Shows at Hollywood Studios.